Key gambling reports

Report Summaries

A selection of recent key reports in the area of gambling. Also see AGRC research reports and studies.

Australasian gambling review (1992 - 2011)
Paul Delfabbro, 2011

The review was first commissioned by the Independent Gambling Authority of South Australia (IGA) in 2003. It has been regularly updated, and the latest update is the fifth edition. 

  • A critical summary of relevant Australian and New Zealand gambling research.
  • Comprehensive summary, with a variety of areas of research inquiry covered.
  • The major domains relate to:
    • gambling participation,
    • problem gambling,
    • harm minimisation andconsumer protection, and
    • economic and regional impact analyses.
  • Useful reference for professionals across the sectors, including researchers, practitioners, and policy-makers.

Australia's gambling industries: Inquiry report
Productivity Commission, 1999

The Productivity Commission, at the request of the Australian Government, conducted a public inquiry into gambling in Australia. The inquiry investigated:

  • the nature and definition of gambling and problem gambling, 
  • participation rates of gambling, 
  • problem gambling prevalence rates, 
  • the social and economic costs and benefits of the gambling industries; and
  • the quality of information gathered regarding these domains.

The Commission also investigated regulatory structures governing the gambling industries, and made recommendations for effective and efficient harm-minimisation regulations and interventions.

Gambling harm in the Northern Territory: An atlas of venue catchments
Martin Young, Bruce Doran, & Francis Markham, 2014

  • This study aimed to explore the relationship between gambling-related harm, venues that have electronic gaming machines (EGMs, or ‘Pokies’) and the location of gambling patrons.
  • The research involved a two-stage process.
    • In the first stage a geographical model was created, which predicted gambling-related harm for all venues that had EGMs in a selected geographical area.
    • The second stage involved testing these predictive models against data collected by a postal survey.
  • The result is a series of maps that describe a number of EGM venues in the Northern Territory, patterns of patronage within the local area, and the level of problem gambling associated with each venue.

Gambling: Productivity Commission inquiry report
Productivity Commission, 2010

The Productivity Commission, at the request of the Australian Government, conducted a second public inquiry into gambling. The purpose of the inquiry was to provide information and recommendations pertinent to all Australian jurisdictions.

  • The commission held extensive consultations with government, the community, industry and academia.
  • In addition, they conducted an analysis of combined data sets and conducted a survey with problem gamblers currently receiving counselling.
  • Encompassing two volumes, the report covers a wide breadth of topics including: 
    • gambling participation and problem gambling,
    • treatment and counselling,
    • industry characteristics and developments,
    • gambling policy and regulation,
    • venue and activity characteristics; and
    • online gambling.

Interactive gambling (also known as Online gambling)
Nerilee Hing, Sally Gainsbury, Alex Blaszczynski, Robert Wood, Dan Lubman, & Alex Russell, 2014

The aim of this study was to understand how Australians use interactive gambling services, as well as the impact that interactive gambling has on land-based gambling and gambling problems.

The study involved four sub-studies:

  • a nationally representative telephone survey;
  • an online survey of gamblers;
  • interviews with interactive gamblers; and
  • collection of data from gambling help services.

The overall findings were that the past year prevalence of gambling overall is 64%, and problem gambling prevalence was 0.6%. At least one form of interactive gambling was engaged in by 8% of Australian adults. Interactive gamblers tended to engage in more gambling activities, and appeared to be at greater risk of experiencing problems with their gambling.

A qualitative investigation of the experiences, attitudes and beliefs about gambling in the Chinese and Tamil communities in Victoria
Susan Feldman, Harriet Radermacher, Christopher Anderson, & Marissa Dickins, 2014

The aim of this study was to explore the experiences, attitudes and beliefs that individuals from culturally and linguistically diverse (CALD) communities hold about gambling.

The research involved interviewing community members and professionals working with the Chinese and Tamil communities about gambling, and focused on:

  • conceptualisations of gambling;
  • the impact of migration; and
  • help seeking.

The findings indicate that different cultures view gambling in different ways. Migration to Australia impacted on participants’ views of gambling, and significant amounts of shame and stigma are often attached to both gambling and seeking help.

A review of Australian gambling research: Implications for inter-jurisdictional public policy and regulation
Paul Delfabbro, 2010

The aim of this report is to provide a critical narrative review of Australian gambling research and assess the extent to which it can be used to inform policy.

A comprehensive search of:

  • databases;
  • gambling research centre websites;
  • government websites;
  • conference proceedings; and
  • a general Internet search

were conducted to locate all relevant publications.

Each publication is assessed for scientific quality, methodological comparability, contextual factors, and the utility of the research.

The report provides information on:

  • prevalence of gambling and problem gambling in Australia;
  • the impacts and characteristics of electronic gaming machines (EGMs);
  • harm minimisation strategies and interventions; and
  • the economic and geographical impact of gambling.

Validation Study of In-Venue Problem Gambler Indicators
Anna Thomas, Paul Delfabbro, & Andrew Armstrong, 2014

The overarching aim of this project was to validate and refine a checklist of problem gambling behaviours to help gaming venue workers identify and assist at-risk customers.

The project comprised two stages. The first stage was the validation of behavioural indicators for EGM problem gambling. The second was the assessment of the practical usefulness of the checklist as a tool for staff.

Focus groups with gaming venue workers who had used the checklist for three months led to a refinement of the scale for use by staff, and the development of a Victorian scale, and one for use in other Australian jurisdictions.

The Victorian Gambling Study: A longitudinal study of gambling and health in Victoria, 2008–2012
Rosa Billi, Christine Stone, Paul Marden, & Kristal Yeung, 2014

This study aimed to examine gambling involvement, associated health and wellbeing indicators, and trajectories of gambling problem severity within a longitudinal design. Victorian adults were surveyed over a period of four years.

The study provided estimates of gambling participation, and problem gambling prevalence and incidence in Victoria. In addition, it provided insights into the relationships between problem gambling severity and physical and psychological health, motivations for gambling, and the stability of problem gambling severity status over the four-year period.

If you have a report that could be included on this list please contact us.

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