Short article Apr 2020
Children and young people participating in research
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This short article discusses key considerations for involving children and young people in research, using an AIFS project as an illustrative example.
Short article Apr 2020
This short article discusses key considerations for involving children and young people in research, using an AIFS project as an illustrative example.
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Research programs
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Policy and practice paper Oct 2015
This paper describes the characteristics of families using Children’s Contact Services, and outlines key issues for service provision in this area
Policy and practice paper Jun 2017
An exploration of strategies to engage and address issues for family members who are continuing to live with domestic violence.
Webinar Oct 2020
This webinar explored how practitioners working with families experiencing gambling harm can support parents to further improve outcomes for thems
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Apr 2017
This study aims to describe the experiences of family members of gamblers seeking help online.