Research programs
Australian Gambling Research Centre
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Showing 70 results
Research programs
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Media release Sep 2017
Australians need the protection of full ‘pre-commitment systems’ to reduce the financial and social harm from poker machines, according to a discussion paper released today by the Australian Gambling Research Centre. Eight per cent of the Australian adult population – or 1.4million people – experience some degree of gambling problem. Of these almost half are moderate or high risk gamblers, with poker machines the most harmful form of gambling in Australia.
Research report Jun 1999
This paper examines meanings and expectations of family life and support for people aged 50 to 70, focusing on social relations between generations.
Research report Apr 1999
Findings from a recent Institute study show that most divorcing couples fail to consider superannuation in the division of property.
Research report Jul 1998
This paper examines the interactions and flows of aid up and down between three generations of the same family.
Research report May 1998
This paper explores aspects of retirement and family relationships in the lives of Australian men and women aged 50-70 years.
Research report Sep 2001
Australia’s population is ageing, and its growth is slowing down due to remarkable advances in medicine, health care and birth control.
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.