Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
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Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Research programs
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Media release Dec 2019
A new national study has found 16 per cent of Australian teenagers aged 16-17 years reported spending money on some form of gambling activity in the previous 12 months, with some gambling illegally because they were underage.
Media release Sep 2020
Despite making up more than three quarters of deaths by suicide in Australia, a quarter of men say they would not seek help from anyone for mental health concerns, according to research released today by the Australian Institute of Family Studies (AIFS).
Media release Oct 2020
Australian gamblers are betting more often during COVID-19 despite limited access to gambling venues, according to research released today by the Australian Institute of Family Studies (AIFS).
Webinar Oct 2020
This webinar explored how practitioners working with families experiencing gambling harm can support parents to further improve outcomes for thems
Webinar Oct 2020
This webinar explored local, place-based solutions to preventing suicide among young people and minimising the risk of suicide clusters.
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.