Research programs
Australian Gambling Research Centre
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Showing 84 results
Research programs
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Research programs
Ten to Men: The Australian Longitudinal Study on Male Health is a national research initiative studying male health outcomes.
Media release Sep 2017
Australians need the protection of full ‘pre-commitment systems’ to reduce the financial and social harm from poker machines, according to a discussion paper released today by the Australian Gambling Research Centre. Eight per cent of the Australian adult population – or 1.4million people – experience some degree of gambling problem. Of these almost half are moderate or high risk gamblers, with poker machines the most harmful form of gambling in Australia.
Media release Oct 2018
A national study of Australian children’s use of health services has revealed significant rates of concussion among teenage boys.
Media release Jun 2019
The often incompatible demands of work and family life typically have been viewed as a burden for mothers. However new research shows it is also affecting fathers.
Media release Sep 2020
Despite making up more than three quarters of deaths by suicide in Australia, a quarter of men say they would not seek help from anyone for mental health concerns, according to research released today by the Australian Institute of Family Studies (AIFS).
Media release Oct 2020
Young adult men are drinking alcohol at riskier levels than older men, and adolescent males are carrying early drinking habits with them into adulthood, according to research released today by the Australian Institute of Family Studies (AIFS).
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.