Research programs
Australian Gambling Research Centre
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Showing 29 results
Research programs
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Media release Mar 2016
Counselling for individuals, couples and families works for a significant majority of those seeking help with relationships and life’s problems, according to a discussion paper released today by the Australian Institute of Family Studies.
Media release Sep 2017
Australians need the protection of full ‘pre-commitment systems’ to reduce the financial and social harm from poker machines, according to a discussion paper released today by the Australian Gambling Research Centre. Eight per cent of the Australian adult population – or 1.4million people – experience some degree of gambling problem. Of these almost half are moderate or high risk gamblers, with poker machines the most harmful form of gambling in Australia.
Policy and practice paper Jun 2011
Discussion of the factors affecting relationship satisfaction for new parents and the types of programs that can support the transition to parenthood.
Policy and practice paper Mar 2009
Examines the role of pro-relationship behaviours, specifically forgiveness and sacrifice, in repairing and maintaining couple relationships.
Policy and practice paper Feb 2007
A summary of developments addressing challenges and directions for the field of marriage and relationship education.
Policy and practice paper Jul 2015
A review of the research on the effectiveness of relationship education and counselling
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.