Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Showing 21 results
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Practice guide Aug 2016
Outlines ways in which practitioners can support healing and recovery in families affected by parental mental illness
Policy and practice paper Mar 2016
This paper reviews the evidence for the effectiveness of counselling and psychotherapy, and outlines the factors that contribute to its success
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Apr 2017
This study aims to describe the experiences of family members of gamblers seeking help online.
Research snapshot Apr 2016
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.
Research snapshot Oct 2016
Examines the available literature about gambling participation within culturally and linguistically diverse (CALD) communities in Australia.
Commissioned report Jan 2016
This study explores "informal recovery pathways", and also compares the motivations and experiences of younger and older adults in Victoria.