Research snapshot Oct 2023
Regular online betting in Australia, 2022
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This research summary presents findings from a 2022 survey of Australian adults who bet online on sports/races (online wagering) on a regular basis.
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Research snapshot Oct 2023
This research summary presents findings from a 2022 survey of Australian adults who bet online on sports/races (online wagering) on a regular basis.
Research snapshot Oct 2023
This research summary presents findings from a 2022 survey of Australian adults who gambled on pokies on a regular basis (at least fortnightly).
Policy and practice paper Oct 2023
This paper provides an overview of what e-cigarettes are and the prevalence of vaping among adolescents in Australia.
Webinar Oct 2023
This webinar will explore how supervision can improve practitioners’ ability to support children and implement child-aware practices.
Media release Oct 2023
Vaping is on the rise in adolescents, and associated with a range of mental health challenges, including anxiety, depression and stress, according to a new report by the Australian Institute of Family Studies (AIFS).
Submission Sep 2023
On 16 July 2023 the Victorian Government announced reforms to reduce gambling harm at venues with electronic gaming machines (EGMs). Read our submission.
News item Sep 2023
The Australian Institute of Health and Welfare have release their 16th biennial welfare report 'Australia's welfare 2023'. Our Australian Gambling Research Centre (AGRC) contributed to the Social Support section of the report 'Gambling in Australia'.
Commissioned report Sep 2023
This report explores gambling participation and expenditure in Australia and gambling-related impacts on health and wellbeing for 2023.
Webinar Sep 2023
This webinar explored emotional abuse in childhood and the role of parenting support in reducing and preventing child maltreatment.
Submission Sep 2023
The Australian Gambling Research Centre has made a submission to the Department of Infrastructure, Transport, Regional Development, Communications and the Arts on the Consultation Draft – Guidelines for the Classification of Computer Games 2023.