Research report Aug 2016
Understanding parenting disputes after separation
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Explores the behaviour of separated parents by exploring the psychology of post-separation parental disputes and then interrogating three data sets.
Showing 28 results
Research report Aug 2016
Explores the behaviour of separated parents by exploring the psychology of post-separation parental disputes and then interrogating three data sets.
Research report Sep 2021
This paper presents an overview of reports on sharing housework at different times during 2020 from couples who live together and changes.
Research report Jun 2021
This report looks at families' participation in employment and experiences of work-family balance using the second survey of the Families in Australia
Research report Sep 2014
Presents a medium- to long-term evaluation of the impact of the Communities for Children (CfC) initiative on child, family, and community outcomes
Research report Jun 2024
This report examines mothers’ take-up of Parental Leave Pay (PLP) and fathers’ take-up of Dad and Partner Pay (DAPP), 2 government payments designed to support eligible working mothers and fathers to take time off work to care for newborn or newly adopted children.
Research report Sep 2023
This project explored how to best support relationships facing unique challenges in navigating the ADF lifestyle by examining existing evidence-based couple relationship education programs.
Research report Apr 2018
This report analyses Australian census data about the number of stay-at-home fathers, their characteristics and the characteristics of their families.
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.