Research programs
Australian Gambling Research Centre
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Showing 42 results
Research programs
The Australian Gambling Research Centre (AGRC) conducts research on gambling behaviour, trends, harms, prevention, treatment and policy.
Research programs
Ten to Men: The Australian Longitudinal Study on Male Health is a national research initiative studying male health outcomes.
Media release Jun 2019
The often incompatible demands of work and family life typically have been viewed as a burden for mothers. However new research shows it is also affecting fathers.
Media release Nov 2019
A national study of 16-17 year-olds has found that having even one good friend can make all the difference when it comes to adolescents’ resilience.
Media release Sep 2020
Despite making up more than three quarters of deaths by suicide in Australia, a quarter of men say they would not seek help from anyone for mental health concerns, according to research released today by the Australian Institute of Family Studies (AIFS).
Media release Oct 2020
Young adult men are drinking alcohol at riskier levels than older men, and adolescent males are carrying early drinking habits with them into adulthood, according to research released today by the Australian Institute of Family Studies (AIFS).
Practice guide Jul 2014
A guide to help parents recognise the signs that their child might be bullying others, and provide ways to constructively address the behaviour
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.