Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Showing 28 results
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Practice guide Apr 2016
This paper seeks to clarify what community engagement involves, and the role it can play in improving outcomes for children and families
Practice guide Feb 2017
An overview of Ninti One’s approach to working with local communities to deliver the Stronger Communities for Children program.
Policy and practice paper May 2015
A review of the literature on Indigenous community-managed programs and organisations, with a focus on what works in these initiatives.
Policy and practice paper Dec 2015
An overview of the issues unique to domestic and family violence in regional, rural and remote communities
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Apr 2017
This study aims to describe the experiences of family members of gamblers seeking help online.
Research snapshot Apr 2016
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.