Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Showing 18 results
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Practice guide Aug 2016
Outlines ways in which practitioners can support healing and recovery in families affected by parental mental illness
Policy and practice paper Mar 2016
This paper reviews the evidence for the effectiveness of counselling and psychotherapy, and outlines the factors that contribute to its success
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Policy and practice paper Jul 2017
This paper has been blind reviewed by an independent and unaffiliated expert in the field
Policy and practice paper Sep 2017
Electronic gambling machines are a high-intensity form of gambling and the most harmful form of gambling available in Australia.
Commissioned report Dec 2013
Examines mothers' transitions into and out of work and between jobs of different types as children grow or as new children are born.
Family Matters article Mar 2016
Family Matters article on parent-only care