Research snapshot May 2016
The modern Australian family
Explores the different phases of family, from the families we live with as children to the families we form as we grow older.
Showing 45 results
Research snapshot May 2016
Explores the different phases of family, from the families we live with as children to the families we form as we grow older.
Research snapshot Apr 2016
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Submission Feb 2016
This submission discusses the proposed amendments to the Act with consideration of how particular research may inform considerations.
Submission Feb 2016
This submission discusses the proposed amendments to the Act with consideration of how particular research may inform considerations.
Commissioned report Jan 2016
This study explores "informal recovery pathways", and also compares the motivations and experiences of younger and older adults in Victoria.
Research report Dec 2015
What is the nature of living alone and what does it means to the individuals involved?
Research report Dec 2015
How does living alone influence social connection, health behaviours and subjective wellbeing?