Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Practice guide Apr 2017
Practical guidance for involving children in child-safe organisations, based on what children and young people have said themselves
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Apr 2017
This study aims to describe the experiences of family members of gamblers seeking help online.
Research snapshot Apr 2016
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.
Journal article Apr 2017
This paper focuses on venue adherence to active strategies that support responsible gambling.
Policy and practice paper Jul 2016
Informs on the evidence and use of e-mental health support and treatment options and ways these may be developed in the future.
Policy and practice paper Jul 2017
This paper has been blind reviewed by an independent and unaffiliated expert in the field