Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Showing 32 results
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Apr 2017
This study aims to describe the experiences of family members of gamblers seeking help online.
Research report Nov 2017
This report gives an overview of gambling activity in Australia, with respect to participation, expenditure, and problems among regular gamblers.
Research report Nov 2017
This report investigates the current extent of betting restrictions and its impact in driving consumers to illegal offshore wagering operators.
Research report Mar 2019
This report explores the role of social and environmental factors in influencing EGMs or 'pokies' use in local hotels and clubs.
Research snapshot Apr 2016
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.
Research snapshot Oct 2016
Examines the available literature about gambling participation within culturally and linguistically diverse (CALD) communities in Australia.