Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Media release Nov 2019
A national study of 16-17 year-olds has found that having even one good friend can make all the difference when it comes to adolescents’ resilience.
Webinar Oct 2020
This webinar explored how practitioners working with families experiencing gambling harm can support parents to further improve outcomes for thems
Commissioned report Oct 2018
This chapter provides a description of how young people are faring in relation to eating problems at 14–15 years of age.
Commissioned report Nov 2018
This chapter describes the past help-seeking behaviours and future help-seeking intentions of adolescents, focusing on who adolescents go to for help.
Commissioned report Nov 2018
Examines the peer relationships of Australian Children around mid-adolescence and the influence of these friendships on attitudes and behaviour.
Commissioned report Nov 2019
This chapter provides a snapshot of self-reported resilience among Australian 16–17 year olds.
Policy and practice paper Jul 2016
Informs on the evidence and use of e-mental health support and treatment options and ways these may be developed in the future.
Short article Dec 2021
This short article introduces gambling harm and how to identify people affected.
Research report Mar 2020
Examines the association of parents’ mental health, parenting behaviours, and alcohol use and smoking with the social-emotional wellbeing of young chi