Practice guide Oct 2017
Collective impact: Evidence and implications for practice
This paper explores the development of the collective impact framework and its ability to create population-level change on complex social issues.
Practice guide Oct 2017
This paper explores the development of the collective impact framework and its ability to create population-level change on complex social issues.
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2019
This report explores the role of social and environmental factors in influencing EGMs or 'pokies' use in local hotels and clubs.
Policy and practice paper Jul 2016
Informs on the evidence and use of e-mental health support and treatment options and ways these may be developed in the future.
Policy and practice paper Jul 2017
This paper has been blind reviewed by an independent and unaffiliated expert in the field
Policy and practice paper Sep 2017
Electronic gambling machines are a high-intensity form of gambling and the most harmful form of gambling available in Australia.
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Submission Jun 2017
Submission to Victorian Government around appropriateness of harm-minimisation measures for EGMs.