Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Showing 14 results
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Research report Mar 2016
This report provides a review of electronic gaming machine transaction history statements, including best practice design options.
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2019
This report explores the role of social and environmental factors in influencing EGMs or 'pokies' use in local hotels and clubs.
Policy and practice paper Jul 2017
This paper has been blind reviewed by an independent and unaffiliated expert in the field
Policy and practice paper Sep 2017
Electronic gambling machines are a high-intensity form of gambling and the most harmful form of gambling available in Australia.
Submission Jun 2017
Submission to Victorian Government around appropriateness of harm-minimisation measures for EGMs.
Submission Jul 2017
Australians’ participation in, and nature and extent of harms arising from, online poker.
Submission Jul 2018
The role of chance-based microtransactions in online multiplayer video games.