Research snapshot Apr 2016
Is it gambling or a game?
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.
Showing 33 results
Research snapshot Apr 2016
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.
Research snapshot Oct 2016
Examines the available literature about gambling participation within culturally and linguistically diverse (CALD) communities in Australia.
Commissioned report Jan 2016
This study explores "informal recovery pathways", and also compares the motivations and experiences of younger and older adults in Victoria.
Webinar Mar 2017
This webinar discussed ways to measure the outcomes of programs for Aboriginal and/or Torres Strait Islander families and communities.
Journal article Apr 2017
This study investigates the pathways to recovery from gambling problems.
Journal article Apr 2017
This paper focuses on venue adherence to active strategies that support responsible gambling.
Journal article May 2017
This study investigated the different ways men and women express problem gambling behaviour in gaming venues.
Policy and practice paper Jul 2016
Informs on the evidence and use of e-mental health support and treatment options and ways these may be developed in the future.
Policy and practice paper Jul 2017
This paper has been blind reviewed by an independent and unaffiliated expert in the field
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.