Research report Mar 2016
Review of EMG pre-commitment features: Limit setting
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Showing 46 results
Research report Mar 2016
The report provides analyses and options relating to applying limit-setting features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Mar 2016
This report provides analyses and options relating to applying self-exclusion features to electronic gaming machines as a consumer protection or harm minimisation measure.
Research report Apr 2017
This study aims to describe the experiences of family members of gamblers seeking help online.
Research snapshot Apr 2016
People who play simulated gambling games are more likely to gamble commercially and report gambling problems.
Research snapshot Oct 2016
Examines the available literature about gambling participation within culturally and linguistically diverse (CALD) communities in Australia.
Commissioned report Jan 2016
This study explores "informal recovery pathways", and also compares the motivations and experiences of younger and older adults in Victoria.
Journal article Apr 2017
This study investigates the pathways to recovery from gambling problems.
Journal article Apr 2017
This paper focuses on venue adherence to active strategies that support responsible gambling.
Journal article May 2017
This study investigated the different ways men and women express problem gambling behaviour in gaming venues.
Policy and practice paper Jul 2016
Informs on the evidence and use of e-mental health support and treatment options and ways these may be developed in the future.