Short article Aug 2016
E-mental health for people affected by problem gambling
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Short article Aug 2016
E-mental health can provide an appropriate and cost-effective way to increase the number of people accessing help for problem gambling.
Media release Dec 2019
A new national study has found 16 per cent of Australian teenagers aged 16-17 years reported spending money on some form of gambling activity in the previous 12 months, with some gambling illegally because they were underage.
Practice guide Oct 2017
This paper explores the development of the collective impact framework and its ability to create population-level change on complex social issues.
Policy and practice paper Jul 2016
Informs on the evidence and use of e-mental health support and treatment options and ways these may be developed in the future.
Submission Feb 2021
Evidence-based family-centred indicators and measures that could be adopted in Outcomes Frameworks.
Practice guide May 2023
This guide outlines the reasons to involve children in program evaluation and includes some practical considerations and approaches to collecting data from children.
Commissioned report Dec 2019
This chapter describes levels of gambling involvement and gambling-related problems among 16–17 year olds and their parents.
Media release Oct 2022
Ten to Men's report, Gambling participation and harm among Australian men, reveals how men gamble and the effects that gambling poses to men’s health and wellbeing.
Commissioned report Oct 2022
This snapshot examines the link between playing video games during adolescence and gambling as a young adult.