Commissioned report Dec 2019
Gambling activity among teenagers and their parents
This chapter describes levels of gambling involvement and gambling-related problems among 16–17 year olds and their parents.
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Commissioned report Dec 2019
This chapter describes levels of gambling involvement and gambling-related problems among 16–17 year olds and their parents.
Research snapshot May 2016
Becoming a mother heralds a dramatic change in the lives of Australian women.
Study Jun 2023
This study monitors trends in gambling participation and related harms in Australia.
Journal article Oct 2022
This study aimed to examine how problem gambling interacts with gendered drivers of intimate partner violence (IPV) against women to exacerbate this violence.
Journal article Apr 2021
Findings from this study suggest that gambling problems in adulthood may be related to the earlier development of other addictive behaviours, and that interventions targeting substance use from adolescence to young adulthood may confer additional gains in preventing later gambling behaviours.
Submission May 2021
This submission from the Australian Gambling Research Centre presents their research on online wagering in Australia, the current use of credit cards for gambling and industry initiatives to prevent this, harms associated with the use of credit cards for gambling, and the international experience.
Media release Oct 2022
Ten to Men's report, Gambling participation and harm among Australian men, reveals how men gamble and the effects that gambling poses to men’s health and wellbeing.
Commissioned report Oct 2022
This snapshot examines the link between playing video games during adolescence and gambling as a young adult.
Commissioned report Sep 2023
This report explores gambling participation and expenditure in Australia and gambling-related impacts on health and wellbeing for 2023.
Submission Sep 2023
The Australian Gambling Research Centre has made a submission to the Department of Infrastructure, Transport, Regional Development, Communications and the Arts on the Consultation Draft – Guidelines for the Classification of Computer Games 2023.