Commissioned report Dec 2019
Gambling activity among teenagers and their parents
This chapter describes levels of gambling involvement and gambling-related problems among 16–17 year olds and their parents.
Commissioned report Dec 2019
This chapter describes levels of gambling involvement and gambling-related problems among 16–17 year olds and their parents.
Research snapshot May 2017
This Families Week fact sheet takes a close look at the data about "stay-at-home dads", to see if that perception matches reality.
Study Jun 2023
This study monitors trends in gambling participation and related harms in Australia.
Journal article Oct 2022
This study aimed to examine how problem gambling interacts with gendered drivers of intimate partner violence (IPV) against women to exacerbate this violence.
Journal article Apr 2021
Findings from this study suggest that gambling problems in adulthood may be related to the earlier development of other addictive behaviours, and that interventions targeting substance use from adolescence to young adulthood may confer additional gains in preventing later gambling behaviours.
Submission Jan 2023
This submission presents recommendations on the introduction of a national framework for measuring Australia’s wellbeing and progress.
Submission May 2021
This submission from the Australian Gambling Research Centre presents their research on online wagering in Australia, the current use of credit cards for gambling and industry initiatives to prevent this, harms associated with the use of credit cards for gambling, and the international experience.
Media release Oct 2022
Ten to Men's report, Gambling participation and harm among Australian men, reveals how men gamble and the effects that gambling poses to men’s health and wellbeing.
Submission Oct 2022
Submission focusing on: trends in parental employment; current child care subsidy; child care use; child care affordability; the impact of the child care subsidy on parental employment.
Commissioned report Oct 2022
This snapshot examines the link between playing video games during adolescence and gambling as a young adult.